ZEKKO Cards

Manage each card pack — changes apply to all new deals

Cards in the CORE PACK. Deleting here removes the card from this pack only.

103 unique cards · 119 total copies in this pack

Card IDCard NameTypeCategoryTargetDifficultyCopiesDescription / EffectCast TimingActions
ZEK-B-129The PaparazziSocialSocialGroup (all players)Easy1

You are the photographer — photograph your playing partners' shots and post them with #zekkogolf.

Shots photographed and posted.

Cast by the game on the group, separately to the ongoing round

ZEK-B-130We Are LiveSocialSocialGroup (all players)Easy1

You are on camera duty. Video the next card being cast — the reaction and the fallout — and post it with #zekkogolf.

The next card cast is filmed and posted.

Cast by the game on the group, separately to the ongoing round

ZEK-B-001New Kids on the BlockBlockCounterSelfEasy5

Cancel any Jeopardy card cast against you — it simply does not apply.

Any Jeopardy card cast against you is cancelled.

Play in response to a Jeopardy card — your card to keep

ZEK-B-002Castio ReversoReverseCounterCasting playerEasy5

Send a Jeopardy card cast against you straight back onto the casting player.

The Jeopardy card rebounds onto the player who cast it.

Play in response to a Jeopardy card — your card to keep

ZEK-B-003Does what it saysReverseCounterAnother playerEasy5

Send a Jeopardy card cast against you onto a different player of your choice.

The Jeopardy card lands on a player of your choosing.

Play in response to a Jeopardy card — your card to keep

ZEK-B-004GI JokersReverseCounterGroup (all players)Easy5

Send a Jeopardy card cast against you out onto every player in the group.

The Jeopardy card hits every player in the group.

Play in response to a Jeopardy card — your card to keep

ZEK-B-014The ReturnerReverseCounterSelfEasy1

Reflect the last Jeopardy card cast against you back to the player who cast it.

The last Jeopardy card rebounds onto its caster.

Play any time — your card to keep

ZEK-B-005The Mulligan CardAdvanceRetakeSelfEasy1

You can retake your last shot for free.

One shot replayed at no cost.

Play any time — your card to keep

ZEK-B-006The Tin Cup CardAdvanceRetakeSelfMedium1

You can retake your last shot up to five times. You may stop at any time if happy with the result, but on your fifth attempt you must take that ball regardless.

Up to five attempts, but the fifth ball stands.

Play any time — your card to keep

ZEK-B-007Tax RebateAdvanceScoringSelfEasy1

You have had a rebate on your taxes. Deduct one shot from your gross score at the end of the hole.

Your gross score for the hole is reduced.

Play any time — your card to keep

ZEK-B-008Free ReliefAdvanceReliefSelfEasy1

You can remove your ball from any fairway bunker to the fairway at the nearest point, or any greenside bunker to the green at the nearest point.

Free relief from any bunker.

Play any time — your card to keep

ZEK-B-009Hole Out CardAdvanceScoringSelfEasy1

Once you are on the green you are now holed out for 1 additional stroke.

The hole is completed from the green at a fixed cost.

Play any time — your card to keep

ZEK-B-010The Sprint ForwardAdvancePositionSelfEasy1

Move your ball towards the green. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards

Ball advanced towards the green.

Play any time — your card to keep

ZEK-B-011Free Drop — FairwayAdvanceReliefSelfEasy1

Move your ball from the rough to the nearest point on the fairway with no penalty.

Ball moved from rough to fairway, no penalty.

Play any time — your card to keep

ZEK-B-012Stroke EraserAdvanceScoringSelfEasy1

Reduce your gross score for this hole. Tier 1: -1 | Tier 2: -1 | Tier 3: -2

Your gross score for the hole is reduced.

Play any time — your card to keep

ZEK-B-013Gimme PuttAdvancePuttingSelfEasy1

Putts within a set distance are conceded. Tier 1: 3 feet | Tier 2: 6 feet | Tier 3: 10 feet

Short putts are conceded.

Play any time — your card to keep

ZEK-B-015Best Ball BonusAdvanceRetakeSelfEasy1

Take your next shot twice and play from the better position.

Two attempts, better position kept.

Play any time — your card to keep

ZEK-B-016The Bunker BusterAdvanceReliefSelfEasy1

Remove your ball from any bunker to the nearest short grass with no penalty.

Free relief from any bunker to short grass.

Play any time — your card to keep

ZEK-B-017The Eagle WingAdvancePositionSelfEasy1

Move your ball towards the hole. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards

Ball advanced towards the hole.

Play any time — your card to keep

ZEK-B-018The Par ProtectorAdvanceScoringSelfEasy1

Your maximum score on this hole is PAR regardless of what you shoot.

Your score for the hole cannot exceed par.

Play any time — your card to keep

ZEK-B-019The Straight ShooterAdvanceReliefSelfEasy1

Move your ball from the rough to the fairway at the nearest point.

Ball moved from rough to fairway.

Play any time — your card to keep

ZEK-B-020Club UpgradeAdvanceRestrictionSelfEasy1

You may use any club from another player's bag for your next shot.

One shot played with a borrowed club.

Play any time — your card to keep

ZEK-B-021The LeapfrogAdvancePositionSelfEasy1

Move your ball level with the furthest ball in the group from the tee.

Ball advanced level with the group's longest.

Play any time — your card to keep

ZEK-B-022The Fairy GodmotherAdvanceRetakeSelfEasy1

Replay last shot again free of charge.

One shot replayed at no cost.

Play any time — your card to keep

ZEK-B-023The Flying StartAdvanceTee Shot ControlSelfEasy1

Move your tee shot forward. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards

Tee shot advanced towards the green.

Play any time — your card to keep

ZEK-B-024The Double EagleAdvanceScoringSelfEasy1

Take this hole as a net eagle regardless of your actual score.

The hole is recorded as a net eagle.

Play any time — your card to keep

ZEK-B-025Power SurgeAdvanceTee Shot ControlSelfEasy1

Move your next drive forward. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards

Drive advanced towards the green.

Play any time — your card to keep

ZEK-B-026The AssistAdvanceTransferAnother playerMedium1

A nominated playing partner takes your next shot. Tiers 1 & 2: worst player | Tier 3: best player

A nominated partner plays your next shot.

Play any time — your card to keep

ZEK-B-027Free Drop — BunkerAdvanceReliefSelfEasy1

Remove your ball from any bunker to the nearest point in the rough or fairway with no penalty stroke.

Free relief from any bunker.

Play any time — your card to keep

ZEK-B-028Dude Feels Like A LadyAdvanceTee Shot ControlSelfEasy1

Tee off from the forward teeing area.

Tee shot played from the red teeing area.

Play any time — your card to keep

ZEK-B-029The TailwindAdvancePositionSelfEasy1

Move your ball towards the green as if carried by the wind. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards

Ball advanced towards the green.

Play any time — your card to keep

ZEK-B-030The ShortcutAdvancePositionSelfEasy1

Move your ball forward along the line to the hole. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards

Ball advanced along the line to the hole.

Play any time — your card to keep

ZEK-B-031The CatapultAdvanceTee Shot ControlSelfEasy1

Move your tee shot forward. Tier 1: 20 yards | Tier 2: 35 yards | Tier 3: 50 yards

Tee shot advanced towards the green.

Play any time — your card to keep

ZEK-B-032Net Birdie BankedAdvanceScoringSelfEasy1

Your score for this hole is recorded as a net birdie regardless of actual play.

The hole is recorded as a net birdie.

Play any time — your card to keep

ZEK-B-034The Score SwapAdvanceTransferAnother playerMedium1

You may swap your gross score on this hole with another player's gross score.

Your gross score is exchanged with another player's.

Play any time — your card to keep

ZEK-B-035The Re-TeeAdvanceRetakeSelfEasy1

You may retake your tee shot on this hole with no penalty. Keep the new ball regardless.

Tee shot replayed, new ball stands.

Play any time — your card to keep

ZEK-B-036Approach AgainAdvanceRetakeSelfEasy1

You may retake your next approach shot into the green for free. Play the better of the two.

Approach replayed, better of the two kept.

Play any time — your card to keep

ZEK-B-037The Second OpinionAdvanceRetakeSelfEasy1

Take any one shot on this hole twice and choose which result to keep.

One shot played twice, your choice of result.

Play any time — your card to keep

ZEK-B-038The RedirectAdvanceCounterAnother playerEasy1

Immediately cast the last Jeopardy card played against you onto another player of your choice.

The last Jeopardy card is passed to another player.

Play any time — your card to keep

ZEK-B-039The BankerAdvanceTransferAnother playerMedium1

You may take one shot from your score and give it to a player of your choice.

One shot moved from your score to another player's.

Play any time — your card to keep

ZEK-B-103Group MulliganAdvanceRetakeGroup (all players)Easy1

Every player may retake their last shot for free.

Everyone replays their last shot.

Play before the group tees off

ZEK-B-104Group SprintAdvancePositionGroup (all players)Easy1

Every player moves their ball 50 yards forward towards the green.

Every ball advanced 50 yards.

Play before the group tees off

ZEK-B-105Best Ball BonusAdvanceRetakeGroup (all players)Easy1

Every player in the group takes their next shot twice and plays on from the better of the two positions.

Everyone plays two shots and keeps the better.

Play before the group tees off

ZEK-B-106Stroke WipeAdvanceScoringGroup (all players)Easy1

Remove one stroke from every player's gross score for this hole.

One shot removed from every player's score.

Play before the group tees off

ZEK-B-107Red Tee RoundAdvanceTee Shot ControlGroup (all players)Easy1

Every player tees off from the forward teeing area on this hole.

Everyone tees off from the forward tees.

Play before the group tees off

ZEK-B-108Bogey CapAdvanceScoringGroup (all players)Easy1

Every player's maximum score on this hole is capped. No player can record worse than bogey.

No player can score worse than bogey.

Play before the group tees off

ZEK-B-109The LeapfrogAdvancePositionGroup (all players)Easy1

Every player in the group moves their ball forward to the best ball position.

Every ball moved to the best position.

Play before the group tees off

ZEK-B-111Tree ReliefAdvanceReliefSelfEasy1

Move your ball from the trees to the fairway at any time, no nearer the hole.

Ball moved from the trees to the fairway.

Play any time — your card to keep

ZEK-B-112Par 3 for FreeAdvanceRetakeSelfEasy1

Take your next Par 3 tee shot twice and continue from the better position.

Par 3 tee shot played twice, better kept.

Play any time — your card to keep

ZEK-B-113Out of Bounds AmnestyAdvanceReliefSelfEasy1

Take free relief from any out of bounds or penalty area, continuing from the point of entry.

Free relief from out of bounds or a penalty area.

Play any time — your card to keep

ZEK-B-042This Vehicle is ReversingJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

Take your ball back towards the tee. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards

Ball moved back towards the tee.

Cast before your opponent's next shot

ZEK-B-043The Drunken SailorJeopardyPhysical ChallengeOpponent (all opponents in 3 & 4-ball)Medium1

Stand a club vertical, forehead on the grip, and spin around it 10 times, then play your next shot.

Dizzy before your next shot.

Cast before your opponent's next shot

ZEK-B-044The Driver's Sick DayJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

You cannot use your driver.

Driver unavailable.

Cast before your opponent's next shot

ZEK-B-045The Putter's Sick DayJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

You cannot use your putter.

Putter unavailable.

Cast on the green, before your opponent putts

ZEK-B-046The BunkerJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

Remove your ball from the green to the nearest greenside bunker.

Ball moved from the green into a greenside bunker.

Cast on the green, before your opponent putts

ZEK-B-047The Run UpJeopardyPhysical ChallengeOpponent (all opponents in 3 & 4-ball)Medium1

You must take a run up to hit your ball.

Shot played on the move.

Cast before your opponent's next shot

ZEK-B-048Lucky Number 7JeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

You may use only your 7-iron on this hole.

One club only for the stated period.

Cast before your opponent tees off

ZEK-B-052Little HangoverJeopardyPositionOpponent (all opponents in 3 & 4-ball)Medium1

Remove your ball from the fairway to the nearest first cut of rough.

Ball moved from fairway to light rough.

Cast before your opponent's next shot

ZEK-B-053Major HangoverJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

Remove your ball to the nearest second cut (deep rough).

Ball moved into deep rough.

Cast before your opponent's next shot

ZEK-B-054Fairway SaverJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

You cannot play from the fairway. If your ball finds the fairway, remove it to the nearest rough.

The fairway is out of play for you.

Cast before your opponent's next shot

ZEK-B-055Odds OnJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

You cannot use irons with even numbers on the next hole.

Even-numbered irons unavailable.

Cast before your opponent tees off

ZEK-B-056Even StevenJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

You cannot use irons with odd numbers on the next hole.

Odd-numbered irons unavailable.

Cast before your opponent tees off

ZEK-B-061Big DogJeopardyTee Shot ControlOpponent (all opponents in 3 & 4-ball)Medium1

On the next par 3 you must tee off with the driver.

Driver forced off a par 3 tee.

Cast before your opponent's next shot

ZEK-B-062Let it EatJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

Your second shot on this hole must be played with driver off the deck.

Driver off the deck for your second shot.

Cast before your opponent's next shot

ZEK-B-063In the WoodsJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

You must only use your woods and putter for the next hole.

Woods only until the green.

Cast before your opponent tees off

ZEK-B-064WedgieJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

For the next hole you cannot use your wedges — driver to 9-iron and putter only.

Wedges unavailable for the next hole.

Cast before your opponent tees off

ZEK-B-067The Penalty BoxJeopardyScoringOpponent (all opponents in 3 & 4-ball)Medium1

A penalty is added to your gross score for this hole. Tiers 1 & 2: +2 | Tier 3: +1

A penalty is added to this hole.

Cast before your opponent's next shot

ZEK-B-068Take It Back — TeeJeopardyTee Shot ControlOpponent (all opponents in 3 & 4-ball)Hard1

Your tee shot is moved back towards the teeing area. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards

Tee shot moved back towards the teeing area.

Cast before your opponent tees off

ZEK-B-069Dr ChipinskiJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

Your ball is moved away from the green. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards

Ball moved away from the green.

Cast on the green, before your opponent putts

ZEK-B-070Half SetJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

You may use only half of your clubs on this hole. Your playing partners choose which half.

Half your clubs removed, partners choose which.

Cast before your opponent's next shot

ZEK-B-071Rough JusticeJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

Your ball is moved into the rough. Tier 1: deepest rough | Tier 2: nearest rough | Tier 3: edge of rough

Ball moved into the rough.

Cast before your opponent's next shot

ZEK-B-073Three Off the TeeJeopardyScoringOpponent (all opponents in 3 & 4-ball)Hard1

Count your tee shot as the third shot.

Your next tee shot counts as a third shot.

Cast before your opponent tees off

ZEK-B-074One Hand WonderJeopardyPhysical ChallengeOpponent (all opponents in 3 & 4-ball)Medium1

Your next shot must be played one-handed.

Next shot played one-handed.

Cast before your opponent's next shot

ZEK-B-076Putter Banned — GreenJeopardyPuttingOpponent (all opponents in 3 & 4-ball)Hard1

You may not use your putter on this green.

Putter unavailable on this green.

Cast on the green, before your opponent putts

ZEK-B-077Stroke and DistanceJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

Move your ball back towards the tee. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards

Ball moved back towards the tee.

Cast before your opponent's next shot

ZEK-B-078No Look PuttJeopardyPuttingOpponent (all opponents in 3 & 4-ball)Medium1

Line the putt up, then putt with your eyes closed.

Next putt struck with eyes closed.

Cast on the green, before your opponent putts

ZEK-B-079The HeathenJeopardyPhysical ChallengeOpponent (all opponents in 3 & 4-ball)Medium1

Play the entire hole cross-handed — left hand below right for a right-hander.

Cross-handed grip for the stated period.

Cast before your opponent's next shot

ZEK-B-080The Tee BullyJeopardyTee Shot ControlOpponent (all opponents in 3 & 4-ball)Medium1

Play off the back teeing area.

Your teeing area is chosen for you.

Cast before your opponent tees off

ZEK-B-081The Slow BurnerJeopardyPhysical ChallengeOpponent (all opponents in 3 & 4-ball)Medium1

Hold and count to five at the top of your backswing.

A forced pause at the top of the backswing.

Cast before your opponent's next shot

ZEK-B-082The Crab WalkJeopardyPhysical ChallengeOpponent (all opponents in 3 & 4-ball)Hard1

You must play your next shot from a crouched / seated position on the ground.

Next shot played from the ground.

Cast before your opponent's next shot

ZEK-B-083Left Foot ForwardJeopardyPhysical ChallengeOpponent (all opponents in 3 & 4-ball)Medium1

Play your next shot on one leg, trail foot off the ground.

Shots played one-legged.

Cast before your opponent's next shot

ZEK-B-085Bunker BoundJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

Move your ball to the nearest bunker to where it currently lies.

Ball moved to the nearest bunker.

Cast before your opponent's next shot

ZEK-B-090No Practice SwingsJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Easy1

You may not take any practice swings.

No practice swings permitted.

Cast before your opponent's next shot

ZEK-B-091The Ball SwapJeopardyFormat ChangeGroup (all players)Hard1

Every player swaps balls with a randomly drawn player and finishes that player's hole.

Every player finishes someone else's hole.

Cast before the group tees off

ZEK-B-093Worst Ball HoleJeopardyFormat ChangeGroup (all players)Hard1

Every player must play this hole in worst ball format.

The hole is played in worst ball format.

Cast before the group tees off

ZEK-B-094The Scorecard TaxJeopardyScoringGroup (all players)Medium1

A Penalty strokes are added to every player's gross score for this hole.

A penalty is added to every player's score.

Cast before the group tees off

ZEK-B-095Back Tee BanishmentJeopardyTee Shot ControlGroup (all players)Hard1

Every player in the group must tee off from the furthest back teeing area available on this hole.

Everyone tees off from the back.

Cast before the group tees off

ZEK-B-097I7JeopardyRestrictionGroup (all players)Hard1

Every player must use only the 7-iron on this hole. Putter is permitted only once on the green.

One club only for the whole group.

Cast before the group tees off

ZEK-B-098Putter BanJeopardyPuttingGroup (all players)Hard1

No player may use their putter on this green.

No putters on this green.

Cast before the group tees off

ZEK-B-099Driver Amnesty ReversedJeopardyRestrictionGroup (all players)Medium1

No player may use their driver on this hole.

No drivers on this hole.

Cast before the group tees off

ZEK-B-1023 Club ChallengeJeopardyRestrictionGroup (all players)Hard1

Every player may use only the driver, 7-iron and putter on the next hole.

Three clubs each for the next hole.

Cast before the group tees off

ZEK-B-115The DivotJeopardyPositionOpponent (all opponents in 3 & 4-ball)Hard1

The casting player places your ball in the nearest divot.

Ball placed in a divot by the caster.

Cast before your opponent's next shot

ZEK-B-117Same AgainJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

Whichever club you use from the tee, you must use again for your next shot.

Your tee club is forced again on the next shot.

Cast before your opponent tees off

ZEK-B-119Driver OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

On this hole you may only use your driver.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-1205-Wood OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

On this hole you may only use your 5-wood.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-121Hybrid OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

On this hole you may only use your hybrid.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-1225-Iron OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

On this hole you may only use your 5-iron.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-1236-Iron OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

On this hole you may only use your 6-iron.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-1247-Iron OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

On this hole you may only use your 7-iron.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-1258-Iron OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Medium1

On this hole you may only use your 8-iron.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-1269-Iron OnlyJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Easy1

On this hole you may only use your 9-iron.

One club only for the whole hole.

Cast before your opponent tees off

ZEK-B-127Belly UpJeopardyPuttingOpponent (all opponents in 3 & 4-ball)Medium1

Lie flat on your belly on the green and putt cue-style.

Putts played lying flat on the green.

Cast on the green, before your opponent putts

ZEK-B-128Tee It Up EverywhereJeopardyRestrictionOpponent (all opponents in 3 & 4-ball)Hard1

Play every shot on this hole off a tee, putts included.

Every shot played off a tee.

Cast before your opponent tees off