ZEKKO Cards
Manage each card pack — changes apply to all new deals
Cards in the CORE PACK. Deleting here removes the card from this pack only.
103 unique cards · 119 total copies in this pack
| Card ID | Card Name | Type | Category | Target | Difficulty | Copies | Description / Effect | Cast Timing | Actions |
|---|---|---|---|---|---|---|---|---|---|
| ZEK-B-129 | The Paparazzi | Social | Social | Group (all players) | Easy | 1 | You are the photographer — photograph your playing partners' shots and post them with #zekkogolf. Shots photographed and posted. | Cast by the game on the group, separately to the ongoing round | |
| ZEK-B-130 | We Are Live | Social | Social | Group (all players) | Easy | 1 | You are on camera duty. Video the next card being cast — the reaction and the fallout — and post it with #zekkogolf. The next card cast is filmed and posted. | Cast by the game on the group, separately to the ongoing round | |
| ZEK-B-001 | New Kids on the Block | Block | Counter | Self | Easy | 5 | Cancel any Jeopardy card cast against you — it simply does not apply. Any Jeopardy card cast against you is cancelled. | Play in response to a Jeopardy card — your card to keep | |
| ZEK-B-002 | Castio Reverso | Reverse | Counter | Casting player | Easy | 5 | Send a Jeopardy card cast against you straight back onto the casting player. The Jeopardy card rebounds onto the player who cast it. | Play in response to a Jeopardy card — your card to keep | |
| ZEK-B-003 | Does what it says | Reverse | Counter | Another player | Easy | 5 | Send a Jeopardy card cast against you onto a different player of your choice. The Jeopardy card lands on a player of your choosing. | Play in response to a Jeopardy card — your card to keep | |
| ZEK-B-004 | GI Jokers | Reverse | Counter | Group (all players) | Easy | 5 | Send a Jeopardy card cast against you out onto every player in the group. The Jeopardy card hits every player in the group. | Play in response to a Jeopardy card — your card to keep | |
| ZEK-B-014 | The Returner | Reverse | Counter | Self | Easy | 1 | Reflect the last Jeopardy card cast against you back to the player who cast it. The last Jeopardy card rebounds onto its caster. | Play any time — your card to keep | |
| ZEK-B-005 | The Mulligan Card | Advance | Retake | Self | Easy | 1 | You can retake your last shot for free. One shot replayed at no cost. | Play any time — your card to keep | |
| ZEK-B-006 | The Tin Cup Card | Advance | Retake | Self | Medium | 1 | You can retake your last shot up to five times. You may stop at any time if happy with the result, but on your fifth attempt you must take that ball regardless. Up to five attempts, but the fifth ball stands. | Play any time — your card to keep | |
| ZEK-B-007 | Tax Rebate | Advance | Scoring | Self | Easy | 1 | You have had a rebate on your taxes. Deduct one shot from your gross score at the end of the hole. Your gross score for the hole is reduced. | Play any time — your card to keep | |
| ZEK-B-008 | Free Relief | Advance | Relief | Self | Easy | 1 | You can remove your ball from any fairway bunker to the fairway at the nearest point, or any greenside bunker to the green at the nearest point. Free relief from any bunker. | Play any time — your card to keep | |
| ZEK-B-009 | Hole Out Card | Advance | Scoring | Self | Easy | 1 | Once you are on the green you are now holed out for 1 additional stroke. The hole is completed from the green at a fixed cost. | Play any time — your card to keep | |
| ZEK-B-010 | The Sprint Forward | Advance | Position | Self | Easy | 1 | Move your ball towards the green. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards Ball advanced towards the green. | Play any time — your card to keep | |
| ZEK-B-011 | Free Drop — Fairway | Advance | Relief | Self | Easy | 1 | Move your ball from the rough to the nearest point on the fairway with no penalty. Ball moved from rough to fairway, no penalty. | Play any time — your card to keep | |
| ZEK-B-012 | Stroke Eraser | Advance | Scoring | Self | Easy | 1 | Reduce your gross score for this hole. Tier 1: -1 | Tier 2: -1 | Tier 3: -2 Your gross score for the hole is reduced. | Play any time — your card to keep | |
| ZEK-B-013 | Gimme Putt | Advance | Putting | Self | Easy | 1 | Putts within a set distance are conceded. Tier 1: 3 feet | Tier 2: 6 feet | Tier 3: 10 feet Short putts are conceded. | Play any time — your card to keep | |
| ZEK-B-015 | Best Ball Bonus | Advance | Retake | Self | Easy | 1 | Take your next shot twice and play from the better position. Two attempts, better position kept. | Play any time — your card to keep | |
| ZEK-B-016 | The Bunker Buster | Advance | Relief | Self | Easy | 1 | Remove your ball from any bunker to the nearest short grass with no penalty. Free relief from any bunker to short grass. | Play any time — your card to keep | |
| ZEK-B-017 | The Eagle Wing | Advance | Position | Self | Easy | 1 | Move your ball towards the hole. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards Ball advanced towards the hole. | Play any time — your card to keep | |
| ZEK-B-018 | The Par Protector | Advance | Scoring | Self | Easy | 1 | Your maximum score on this hole is PAR regardless of what you shoot. Your score for the hole cannot exceed par. | Play any time — your card to keep | |
| ZEK-B-019 | The Straight Shooter | Advance | Relief | Self | Easy | 1 | Move your ball from the rough to the fairway at the nearest point. Ball moved from rough to fairway. | Play any time — your card to keep | |
| ZEK-B-020 | Club Upgrade | Advance | Restriction | Self | Easy | 1 | You may use any club from another player's bag for your next shot. One shot played with a borrowed club. | Play any time — your card to keep | |
| ZEK-B-021 | The Leapfrog | Advance | Position | Self | Easy | 1 | Move your ball level with the furthest ball in the group from the tee. Ball advanced level with the group's longest. | Play any time — your card to keep | |
| ZEK-B-022 | The Fairy Godmother | Advance | Retake | Self | Easy | 1 | Replay last shot again free of charge. One shot replayed at no cost. | Play any time — your card to keep | |
| ZEK-B-023 | The Flying Start | Advance | Tee Shot Control | Self | Easy | 1 | Move your tee shot forward. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards Tee shot advanced towards the green. | Play any time — your card to keep | |
| ZEK-B-024 | The Double Eagle | Advance | Scoring | Self | Easy | 1 | Take this hole as a net eagle regardless of your actual score. The hole is recorded as a net eagle. | Play any time — your card to keep | |
| ZEK-B-025 | Power Surge | Advance | Tee Shot Control | Self | Easy | 1 | Move your next drive forward. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards Drive advanced towards the green. | Play any time — your card to keep | |
| ZEK-B-026 | The Assist | Advance | Transfer | Another player | Medium | 1 | A nominated playing partner takes your next shot. Tiers 1 & 2: worst player | Tier 3: best player A nominated partner plays your next shot. | Play any time — your card to keep | |
| ZEK-B-027 | Free Drop — Bunker | Advance | Relief | Self | Easy | 1 | Remove your ball from any bunker to the nearest point in the rough or fairway with no penalty stroke. Free relief from any bunker. | Play any time — your card to keep | |
| ZEK-B-028 | Dude Feels Like A Lady | Advance | Tee Shot Control | Self | Easy | 1 | Tee off from the forward teeing area. Tee shot played from the red teeing area. | Play any time — your card to keep | |
| ZEK-B-029 | The Tailwind | Advance | Position | Self | Easy | 1 | Move your ball towards the green as if carried by the wind. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards Ball advanced towards the green. | Play any time — your card to keep | |
| ZEK-B-030 | The Shortcut | Advance | Position | Self | Easy | 1 | Move your ball forward along the line to the hole. Tier 1: 15 yards | Tier 2: 30 yards | Tier 3: 50 yards Ball advanced along the line to the hole. | Play any time — your card to keep | |
| ZEK-B-031 | The Catapult | Advance | Tee Shot Control | Self | Easy | 1 | Move your tee shot forward. Tier 1: 20 yards | Tier 2: 35 yards | Tier 3: 50 yards Tee shot advanced towards the green. | Play any time — your card to keep | |
| ZEK-B-032 | Net Birdie Banked | Advance | Scoring | Self | Easy | 1 | Your score for this hole is recorded as a net birdie regardless of actual play. The hole is recorded as a net birdie. | Play any time — your card to keep | |
| ZEK-B-034 | The Score Swap | Advance | Transfer | Another player | Medium | 1 | You may swap your gross score on this hole with another player's gross score. Your gross score is exchanged with another player's. | Play any time — your card to keep | |
| ZEK-B-035 | The Re-Tee | Advance | Retake | Self | Easy | 1 | You may retake your tee shot on this hole with no penalty. Keep the new ball regardless. Tee shot replayed, new ball stands. | Play any time — your card to keep | |
| ZEK-B-036 | Approach Again | Advance | Retake | Self | Easy | 1 | You may retake your next approach shot into the green for free. Play the better of the two. Approach replayed, better of the two kept. | Play any time — your card to keep | |
| ZEK-B-037 | The Second Opinion | Advance | Retake | Self | Easy | 1 | Take any one shot on this hole twice and choose which result to keep. One shot played twice, your choice of result. | Play any time — your card to keep | |
| ZEK-B-038 | The Redirect | Advance | Counter | Another player | Easy | 1 | Immediately cast the last Jeopardy card played against you onto another player of your choice. The last Jeopardy card is passed to another player. | Play any time — your card to keep | |
| ZEK-B-039 | The Banker | Advance | Transfer | Another player | Medium | 1 | You may take one shot from your score and give it to a player of your choice. One shot moved from your score to another player's. | Play any time — your card to keep | |
| ZEK-B-103 | Group Mulligan | Advance | Retake | Group (all players) | Easy | 1 | Every player may retake their last shot for free. Everyone replays their last shot. | Play before the group tees off | |
| ZEK-B-104 | Group Sprint | Advance | Position | Group (all players) | Easy | 1 | Every player moves their ball 50 yards forward towards the green. Every ball advanced 50 yards. | Play before the group tees off | |
| ZEK-B-105 | Best Ball Bonus | Advance | Retake | Group (all players) | Easy | 1 | Every player in the group takes their next shot twice and plays on from the better of the two positions. Everyone plays two shots and keeps the better. | Play before the group tees off | |
| ZEK-B-106 | Stroke Wipe | Advance | Scoring | Group (all players) | Easy | 1 | Remove one stroke from every player's gross score for this hole. One shot removed from every player's score. | Play before the group tees off | |
| ZEK-B-107 | Red Tee Round | Advance | Tee Shot Control | Group (all players) | Easy | 1 | Every player tees off from the forward teeing area on this hole. Everyone tees off from the forward tees. | Play before the group tees off | |
| ZEK-B-108 | Bogey Cap | Advance | Scoring | Group (all players) | Easy | 1 | Every player's maximum score on this hole is capped. No player can record worse than bogey. No player can score worse than bogey. | Play before the group tees off | |
| ZEK-B-109 | The Leapfrog | Advance | Position | Group (all players) | Easy | 1 | Every player in the group moves their ball forward to the best ball position. Every ball moved to the best position. | Play before the group tees off | |
| ZEK-B-111 | Tree Relief | Advance | Relief | Self | Easy | 1 | Move your ball from the trees to the fairway at any time, no nearer the hole. Ball moved from the trees to the fairway. | Play any time — your card to keep | |
| ZEK-B-112 | Par 3 for Free | Advance | Retake | Self | Easy | 1 | Take your next Par 3 tee shot twice and continue from the better position. Par 3 tee shot played twice, better kept. | Play any time — your card to keep | |
| ZEK-B-113 | Out of Bounds Amnesty | Advance | Relief | Self | Easy | 1 | Take free relief from any out of bounds or penalty area, continuing from the point of entry. Free relief from out of bounds or a penalty area. | Play any time — your card to keep | |
| ZEK-B-042 | This Vehicle is Reversing | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Take your ball back towards the tee. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards Ball moved back towards the tee. | Cast before your opponent's next shot | |
| ZEK-B-043 | The Drunken Sailor | Jeopardy | Physical Challenge | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Stand a club vertical, forehead on the grip, and spin around it 10 times, then play your next shot. Dizzy before your next shot. | Cast before your opponent's next shot | |
| ZEK-B-044 | The Driver's Sick Day | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | You cannot use your driver. Driver unavailable. | Cast before your opponent's next shot | |
| ZEK-B-045 | The Putter's Sick Day | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | You cannot use your putter. Putter unavailable. | Cast on the green, before your opponent putts | |
| ZEK-B-046 | The Bunker | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Remove your ball from the green to the nearest greenside bunker. Ball moved from the green into a greenside bunker. | Cast on the green, before your opponent putts | |
| ZEK-B-047 | The Run Up | Jeopardy | Physical Challenge | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | You must take a run up to hit your ball. Shot played on the move. | Cast before your opponent's next shot | |
| ZEK-B-048 | Lucky Number 7 | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | You may use only your 7-iron on this hole. One club only for the stated period. | Cast before your opponent tees off | |
| ZEK-B-052 | Little Hangover | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Remove your ball from the fairway to the nearest first cut of rough. Ball moved from fairway to light rough. | Cast before your opponent's next shot | |
| ZEK-B-053 | Major Hangover | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Remove your ball to the nearest second cut (deep rough). Ball moved into deep rough. | Cast before your opponent's next shot | |
| ZEK-B-054 | Fairway Saver | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | You cannot play from the fairway. If your ball finds the fairway, remove it to the nearest rough. The fairway is out of play for you. | Cast before your opponent's next shot | |
| ZEK-B-055 | Odds On | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | You cannot use irons with even numbers on the next hole. Even-numbered irons unavailable. | Cast before your opponent tees off | |
| ZEK-B-056 | Even Steven | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | You cannot use irons with odd numbers on the next hole. Odd-numbered irons unavailable. | Cast before your opponent tees off | |
| ZEK-B-061 | Big Dog | Jeopardy | Tee Shot Control | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | On the next par 3 you must tee off with the driver. Driver forced off a par 3 tee. | Cast before your opponent's next shot | |
| ZEK-B-062 | Let it Eat | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Your second shot on this hole must be played with driver off the deck. Driver off the deck for your second shot. | Cast before your opponent's next shot | |
| ZEK-B-063 | In the Woods | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | You must only use your woods and putter for the next hole. Woods only until the green. | Cast before your opponent tees off | |
| ZEK-B-064 | Wedgie | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | For the next hole you cannot use your wedges — driver to 9-iron and putter only. Wedges unavailable for the next hole. | Cast before your opponent tees off | |
| ZEK-B-067 | The Penalty Box | Jeopardy | Scoring | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | A penalty is added to your gross score for this hole. Tiers 1 & 2: +2 | Tier 3: +1 A penalty is added to this hole. | Cast before your opponent's next shot | |
| ZEK-B-068 | Take It Back — Tee | Jeopardy | Tee Shot Control | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Your tee shot is moved back towards the teeing area. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards Tee shot moved back towards the teeing area. | Cast before your opponent tees off | |
| ZEK-B-069 | Dr Chipinski | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Your ball is moved away from the green. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards Ball moved away from the green. | Cast on the green, before your opponent putts | |
| ZEK-B-070 | Half Set | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | You may use only half of your clubs on this hole. Your playing partners choose which half. Half your clubs removed, partners choose which. | Cast before your opponent's next shot | |
| ZEK-B-071 | Rough Justice | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Your ball is moved into the rough. Tier 1: deepest rough | Tier 2: nearest rough | Tier 3: edge of rough Ball moved into the rough. | Cast before your opponent's next shot | |
| ZEK-B-073 | Three Off the Tee | Jeopardy | Scoring | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Count your tee shot as the third shot. Your next tee shot counts as a third shot. | Cast before your opponent tees off | |
| ZEK-B-074 | One Hand Wonder | Jeopardy | Physical Challenge | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Your next shot must be played one-handed. Next shot played one-handed. | Cast before your opponent's next shot | |
| ZEK-B-076 | Putter Banned — Green | Jeopardy | Putting | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | You may not use your putter on this green. Putter unavailable on this green. | Cast on the green, before your opponent putts | |
| ZEK-B-077 | Stroke and Distance | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Move your ball back towards the tee. Tier 1: 50 yards | Tier 2: 30 yards | Tier 3: 15 yards Ball moved back towards the tee. | Cast before your opponent's next shot | |
| ZEK-B-078 | No Look Putt | Jeopardy | Putting | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Line the putt up, then putt with your eyes closed. Next putt struck with eyes closed. | Cast on the green, before your opponent putts | |
| ZEK-B-079 | The Heathen | Jeopardy | Physical Challenge | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Play the entire hole cross-handed — left hand below right for a right-hander. Cross-handed grip for the stated period. | Cast before your opponent's next shot | |
| ZEK-B-080 | The Tee Bully | Jeopardy | Tee Shot Control | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Play off the back teeing area. Your teeing area is chosen for you. | Cast before your opponent tees off | |
| ZEK-B-081 | The Slow Burner | Jeopardy | Physical Challenge | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Hold and count to five at the top of your backswing. A forced pause at the top of the backswing. | Cast before your opponent's next shot | |
| ZEK-B-082 | The Crab Walk | Jeopardy | Physical Challenge | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | You must play your next shot from a crouched / seated position on the ground. Next shot played from the ground. | Cast before your opponent's next shot | |
| ZEK-B-083 | Left Foot Forward | Jeopardy | Physical Challenge | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Play your next shot on one leg, trail foot off the ground. Shots played one-legged. | Cast before your opponent's next shot | |
| ZEK-B-085 | Bunker Bound | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Move your ball to the nearest bunker to where it currently lies. Ball moved to the nearest bunker. | Cast before your opponent's next shot | |
| ZEK-B-090 | No Practice Swings | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Easy | 1 | You may not take any practice swings. No practice swings permitted. | Cast before your opponent's next shot | |
| ZEK-B-091 | The Ball Swap | Jeopardy | Format Change | Group (all players) | Hard | 1 | Every player swaps balls with a randomly drawn player and finishes that player's hole. Every player finishes someone else's hole. | Cast before the group tees off | |
| ZEK-B-093 | Worst Ball Hole | Jeopardy | Format Change | Group (all players) | Hard | 1 | Every player must play this hole in worst ball format. The hole is played in worst ball format. | Cast before the group tees off | |
| ZEK-B-094 | The Scorecard Tax | Jeopardy | Scoring | Group (all players) | Medium | 1 | A Penalty strokes are added to every player's gross score for this hole. A penalty is added to every player's score. | Cast before the group tees off | |
| ZEK-B-095 | Back Tee Banishment | Jeopardy | Tee Shot Control | Group (all players) | Hard | 1 | Every player in the group must tee off from the furthest back teeing area available on this hole. Everyone tees off from the back. | Cast before the group tees off | |
| ZEK-B-097 | I7 | Jeopardy | Restriction | Group (all players) | Hard | 1 | Every player must use only the 7-iron on this hole. Putter is permitted only once on the green. One club only for the whole group. | Cast before the group tees off | |
| ZEK-B-098 | Putter Ban | Jeopardy | Putting | Group (all players) | Hard | 1 | No player may use their putter on this green. No putters on this green. | Cast before the group tees off | |
| ZEK-B-099 | Driver Amnesty Reversed | Jeopardy | Restriction | Group (all players) | Medium | 1 | No player may use their driver on this hole. No drivers on this hole. | Cast before the group tees off | |
| ZEK-B-102 | 3 Club Challenge | Jeopardy | Restriction | Group (all players) | Hard | 1 | Every player may use only the driver, 7-iron and putter on the next hole. Three clubs each for the next hole. | Cast before the group tees off | |
| ZEK-B-115 | The Divot | Jeopardy | Position | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | The casting player places your ball in the nearest divot. Ball placed in a divot by the caster. | Cast before your opponent's next shot | |
| ZEK-B-117 | Same Again | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Whichever club you use from the tee, you must use again for your next shot. Your tee club is forced again on the next shot. | Cast before your opponent tees off | |
| ZEK-B-119 | Driver Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | On this hole you may only use your driver. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-120 | 5-Wood Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | On this hole you may only use your 5-wood. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-121 | Hybrid Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | On this hole you may only use your hybrid. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-122 | 5-Iron Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | On this hole you may only use your 5-iron. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-123 | 6-Iron Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | On this hole you may only use your 6-iron. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-124 | 7-Iron Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | On this hole you may only use your 7-iron. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-125 | 8-Iron Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | On this hole you may only use your 8-iron. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-126 | 9-Iron Only | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Easy | 1 | On this hole you may only use your 9-iron. One club only for the whole hole. | Cast before your opponent tees off | |
| ZEK-B-127 | Belly Up | Jeopardy | Putting | Opponent (all opponents in 3 & 4-ball) | Medium | 1 | Lie flat on your belly on the green and putt cue-style. Putts played lying flat on the green. | Cast on the green, before your opponent putts | |
| ZEK-B-128 | Tee It Up Everywhere | Jeopardy | Restriction | Opponent (all opponents in 3 & 4-ball) | Hard | 1 | Play every shot on this hole off a tee, putts included. Every shot played off a tee. | Cast before your opponent tees off |
