Zekko Golf
PREMIUM

ZEKKO Cards

Manage the live card deck — changes apply to all new deals

Master deck — deleting a card here removes it from EVERY deck permanently.

189 unique cards · 205 total copies in this deck

Card IDTitleTypeCategoryTargetCopiesDecksDescription / Tier EffectsActions
ZEK-B-001New Kids on the BlockblockBlockOthers5All decks

Block cards block any and all Jeopardy Cards

ZEK-R-001Castio ReversoblockReverseOthers5All decks

Reverse Jeopardy card back onto the casting player

ZEK-D-001Does what it saysblockDeflectOthers5All decks

Deflect Jeopardy card back onto different player

ZEK-DT-001GI JokersblockDeflect TeamTeam5All decks

Deflect Jeopardy card just cast against all players

JNR-008Power UppositiveAdvanceSelf1junior

Retake your last shot — play it again from the same position and keep the better of the two.

JNR-009Rescue MepositiveAdvanceSelf1junior

Retake any one tee shot this hole that ended in a hazard or OOB — no penalty stroke.

JNR-013Lucky StrokepositiveAdvanceSelf1junior

Remove 1 stroke from your score on this hole. Automatic -1 stroke.

JNR-014Stableford SurgepositiveAdvanceSelf1junior

Play this hole for double Stableford points.

JNR-029Gimmie GiverpositiveAdvanceSelf1junior

Any putt within 3 feet is automatically conceded for you on this hole.

JNR-030Mulligan MadnesspositiveAdvanceSelf1junior

Take a free mulligan on any ONE shot this hole — no penalty.

JNR-034Zekko Junior AcepositiveAdvanceSelf1junior

Hole this putt and score -1 on the hole. Hole it: -2 strokes. Miss: normal score.

ZEK-A-001The Mulligan CardpositiveAdvanceSelf1All decks

You can retake your last shot for free.

T1: Retake last shot — free · T2: Retake last shot — free · T3: Retake last shot — free

ZEK-A-002The Tin Cup CardpositiveAdvanceSelf1All decks

You can retake your last shot up to 4 times. You may stop at any time if happy with the result, but on your fifth attempt you must take that ball regardless.

T1: Retake up to 5 times — must take 5th ball if reached · T2: Retake up to 5 times — must take 5th ball if reached · T3: Retake up to 5 times — must take 5th ball if reached

ZEK-A-003Tax RebatepositiveAdvanceSelf1All decks

You have had a rebate on your taxes. Deduct one shot from your gross score at the end of the hole.

T1: Deduct 1 stroke from gross score · T2: Deduct 1 stroke from gross score · T3: Deduct 1 stroke from gross score

ZEK-A-004Free ReliefpositiveAdvanceSelf1All decks

You can remove your ball from any fairway bunker to the fairway at the nearest point, or any greenside bunker to the green at the nearest point.

T1: Free relief from any bunker · T2: Free relief from any bunker · T3: Free relief from any bunker

ZEK-A-005Hole Out CardpositiveAdvanceSelf1All decks

Once you are on the green you are now holed out for 1 additional stroke.

T1: Hole out for 1 additional stroke · T2: Hole out for 1 additional stroke · T3: Hole out for 1 additional stroke

ZEK-A-006The Sprint ForwardpositiveAdvanceSelf1All decks

Move your ball towards the green.

T1: Move ball 15 yards towards the green · T2: Move ball 30 yards towards the green · T3: Move ball 50 yards towards the green

ZEK-A-007Free Drop — FairwaypositiveAdvanceSelf1All decks

Move your ball from the rough to the nearest point on the fairway with no penalty.

T1: Free drop to fairway · T2: Free drop to fairway · T3: Free drop to fairway

ZEK-A-008Stroke EraserpositiveAdvanceSelf1All decks

Remove strokes from your gross score for this hole.

T1: Deduct 1 stroke from gross score · T2: Deduct 2 strokes from gross score · T3: Deduct 3 strokes from gross score

ZEK-A-009Gimme PuttpositiveAdvanceSelf1All decks

Any putt within a set distance is automatically conceded.

T1: Any putt within 3 feet is conceded · T2: Any putt within 6 feet is conceded · T3: Any putt within 10 feet is conceded

ZEK-A-010The ReturnerpositiveAdvanceSelf1All decks

Reflect the last Jeopardy card cast against you back to the player who cast it.

T1: Reflect last Jeopardy · T2: Reflect last Jeopardy · T3: Reflect last Jeopardy

ZEK-A-011Best Ball BonuspositiveAdvanceSelf1All decks

Take your next shot twice and play from the better position.

T1: Best ball — play from better position · T2: Best ball — play from better position · T3: Best ball — play from better position

ZEK-A-012The Bunker BusterpositiveAdvanceSelf1All decks

Remove your ball from any bunker to the nearest short grass with no penalty.

T1: Bunker to short grass · T2: Bunker to short grass · T3: Bunker to short grass

ZEK-A-013The Eagle WingpositiveAdvanceSelf1All decks

Move your ball towards the hole.

T1: Move ball 15 yards towards the hole · T2: Move ball 30 yards towards the hole · T3: Move ball 50 yards towards the hole

ZEK-A-014The Par ProtectorpositiveAdvanceSelf1All decks

Your maximum score on this hole is par regardless of what you shoot.

T1: Max score = par · T2: Max score = par · T3: Max score = par

ZEK-A-015Line of SightpositiveAdvanceSelf1All decks

Your next putt is conceded as a gimme.

T1: Any putt within 3 feet is conceded · T2: Any putt within 6 feet is conceded · T3: Any putt within 10 feet is conceded

ZEK-A-016The Birdie BonuspositiveAdvanceSelf1All decks

If you score a net birdie or better on the next hole, deduct 1 extra stroke.

T1: Net birdie = -1 extra stroke · T2: Net birdie = -1 extra stroke · T3: Net birdie = -1 extra stroke

ZEK-A-017The Eagle EyepositiveAdvanceSelf1All decks

Your next approach shot is pre-marked on the green at the nearest point.

T1: Approach marked on green · T2: Approach marked on green · T3: Approach marked on green

ZEK-A-018The Fairway FinderpositiveAdvanceSelf1All decks

Your next tee shot is automatically placed on the fairway.

T1: Auto fairway from tee · T2: Auto fairway from tee · T3: Auto fairway from tee

ZEK-A-019The AlbatrosspositiveAdvanceSelf1All decks

Take this hole as a net Albatross regardless of your actual score.

T1: Hole = Net Albatross · T2: Hole = Net Albatross · T3: Hole = Net Albatross

ZEK-A-020The Club of ChoicepositiveAdvanceSelf1All decks

Play your next shot with any club — ignore card restrictions currently in play.

T1: Ignore card club restrictions · T2: Ignore card club restrictions · T3: Ignore card club restrictions

ZEK-A-021The Double EaglepositiveAdvanceSelf1All decks

Take this hole as a net Eagle regardless of your actual score.

T1: Hole = Net Eagle · T2: Hole = Net Eagle · T3: Hole = Net Eagle

ZEK-A-022Power SurgepositiveAdvanceSelf1All decks

Your next drive is moved forward.

T1: Move ball 15 yards towards the hole · T2: Move ball 30 yards towards the hole · T3: Move ball 50 yards towards the hole

ZEK-A-023The AssistpositiveAdvanceSelf1All decks

A playing partner of your choice takes your next shot.

T1: Worst player in group takes shot for you · T2: Worst player in group takes shot for you · T3: Best player in group takes shot for you

ZEK-A-024Second ServepositiveAdvanceSelf1All decks

Take your next shot twice and choose the better result.

T1: Two attempts — keep better · T2: Two attempts — keep better · T3: Two attempts — keep better

ZEK-A-025The Wind BeaterpositiveAdvanceSelf1All decks

Ignore wind effects for your next shot.

T1: Ignore wind · T2: Ignore wind · T3: Ignore wind

ZEK-A-026The Sand SaverpositiveAdvanceSelf1All decks

Your next shot from the bunker is played as if from the fairway.

T1: Bunker shot = fairway lie · T2: Bunker shot = fairway lie · T3: Bunker shot = fairway lie

ZEK-A-027The Chip MasterpositiveAdvanceSelf1All decks

Your next chip is holed automatically.

T1: Chip = holed · T2: Chip = holed · T3: Chip = holed

ZEK-A-028The Bounce BackpositiveAdvanceSelf1All decks

If you double bogeyed or worse the previous hole, deduct 1 stroke from this hole.

T1: After double+ = -1 stroke · T2: After double+ = -1 stroke · T3: After double+ = -1 stroke

ZEK-A-029The Grand Slam BonuspositiveAdvanceSelf1All decks

Deduct strokes from your score for this hole.

T1: Deduct 1 stroke · T2: Deduct 2 strokes · T3: Deduct 3 strokes

ZEK-A-030The Ace CardpositiveAdvanceSelf1All decks

On a par 3, your tee shot is holed for a hole-in-one.

T1: Par 3 = Hole in One · T2: Par 3 = Hole in One · T3: Par 3 = Hole in One

ZEK-A-031The ShieldpositiveAdvanceSelf1All decks

You are immune to all Jeopardy cards for the next hole.

T1: Jeopardy immune for 1 hole · T2: Jeopardy immune for 1 hole · T3: Jeopardy immune for 1 hole

ZEK-A-032The CatapultpositiveAdvanceSelf1All decks

Launch your ball towards the green from anywhere.

T1: Move ball 25 yards towards green · T2: Move ball 50 yards towards green · T3: Move ball 75 yards towards green

ZEK-A-033The Time LordpositiveAdvanceSelf1All decks

Undo the last card cast against you and return it to your hand.

T1: Undo last card cast on you · T2: Undo last card cast on you · T3: Undo last card cast on you

ZEK-A-034The Eagle Eye IIpositiveAdvanceSelf1All decks

Your next putt is within gimme range.

T1: Putts within 3ft conceded · T2: Putts within 6ft conceded · T3: Putts within 10ft conceded

ZEK-A-035The Score SaverpositiveAdvanceSelf1All decks

Remove your worst score on any completed hole and replace it with par.

T1: Replace worst hole with par · T2: Replace worst hole with par · T3: Replace worst hole with par

ZEK-A-036The ChameleonpositiveAdvanceSelf1All decks

Copy any Advance card played by another player this round.

T1: Copy another player's Advance card · T2: Copy another player's Advance card · T3: Copy another player's Advance card

ZEK-A-037The Fortune TellerpositiveAdvanceSelf1All decks

Look at the next Jeopardy card that will be cast on you and decide whether to accept it.

T1: Preview next Jeopardy on you · T2: Preview next Jeopardy on you · T3: Preview next Jeopardy on you

ZEK-A-038The Grand FinalepositiveAdvanceSelf1All decks

Score this hole as a net Birdie regardless of what you shoot.

T1: Hole = Net Birdie · T2: Hole = Net Birdie · T3: Hole = Net Birdie

JNR-031Nearest the FlagpositiveGroup AdvanceAll Players1junior

From wherever you lie on your second shot (par 4 or 5), all group members play a nearest-the-flag competition. Closest takes -1 shot.

STG-041The Stag's HonourpositiveGroup AdvanceAll Players1stag

If the Stag is in the group he may veto any one card drawn this hole and replace it with this: -1 stroke for him, +1 for the best man.

ZEK-GA-001Group MulliganpositiveGroup AdvanceAll Players1All decks

Every player in the group may retake their last shot for free.

ZEK-GA-002Group SprintpositiveGroup AdvanceAll Players1All decks

Every player in the group moves their ball forward towards the green by 50 yards.

ZEK-GA-003Best Ball BonuspositiveGroup AdvanceAll Players1All decks

Every player in the group takes their next shot twice and plays on from the better of the two positions.

ZEK-GA-004Stroke WipepositiveGroup AdvanceAll Players1All decks

Every player deducts 2 strokes from their gross score for this hole.

ZEK-GA-005Group GimmepositiveGroup AdvanceAll Players1All decks

All players get gimmes within a set distance for the next hole.

ZEK-GA-006Group ReliefpositiveGroup AdvanceAll Players1All decks

Every player gets free relief from bunkers to short grass.

ZEK-GA-007Group Tax RebatepositiveGroup AdvanceAll Players1All decks

Every player deducts 1 stroke from their gross score for this hole.

JNR-001Draw MasternegativeJeopardySelf1junior

Hit a draw (right-to-left ball flight) on your next full shot. Must be judged by your playing partners. If successful: no penalty. If failed: +1 stroke added to hole score.

JNR-002Fade AwaynegativeJeopardySelf1junior

Hit a fade (left-to-right ball flight) on your next full shot. Must be judged by your playing partners. If successful: no penalty. If failed: +1 stroke added to hole score.

JNR-003One Putt HeronegativeJeopardySelf1junior

You must one-putt on this green. No practice strokes allowed. One-putt: deduct 1 stroke. 2+ putts: +1 stroke.

JNR-004Off The DecknegativeJeopardySelf1junior

Your next tee shot must be played off the ground — no tee allowed.

JNR-005Bump & RunnegativeJeopardySelf1junior

Your next approach shot inside 50 yards must be a bump-and-run chip — no lofted pitch. Finish within 10 feet: -1 stroke.

JNR-006Eyes on the PrizenegativeJeopardySelf1junior

Putt your next putt with your eyes closed after lining it up. Hole it: -1 stroke. Miss: normal score.

JNR-007Double or NothingnegativeJeopardySelf1junior

Choose to attempt to birdie this hole. Declare before teeing off. Birdie or better: -2 strokes. Bogey or worse: +2 strokes.

JNR-010Wind AssistnegativeJeopardySelf1junior

Your next shot must be played with one extra club (e.g. a 6-iron where you'd normally hit a 7).

JNR-011Club DownnegativeJeopardySelf1junior

Your next full shot must be played one club shorter than normal.

JNR-012Penalty BoxnegativeJeopardySelf1junior

Add 1 stroke to your score on this hole right now. No way around it!

JNR-015Putting MasternegativeJeopardySelf1junior

You must hole out without using your putter — use any other club. Hole it: -1 stroke.

JNR-016Straight as an ArrownegativeJeopardySelf1junior

Your next tee shot must finish in the fairway, judged by playing partners. Fairway: -1 stroke. Miss: +1 stroke.

JNR-017Two-Club TricknegativeJeopardySelf1junior

You may only use 2 clubs for the remainder of this hole. Choose them now.

JNR-018Putt for DoughnegativeJeopardySelf1junior

You must hole a putt out at the first attempt. Hole it: -1 stroke. Miss: +1 stroke.

JNR-019Tee It HighnegativeJeopardySelf1junior

You must tee your ball as high as possible on your next tee shot — use the full height of the tee.

JNR-021Approach AcenegativeJeopardySelf1junior

Your next approach from inside 100 yards must finish within 15 feet of the pin. Within: -1 stroke. Outside: +1 stroke.

JNR-022Driver Off DecknegativeJeopardySelf1junior

If you have a driver in your bag you must use it on your next fairway shot (not a tee shot).

JNR-024Banker's ChoicenegativeJeopardyOthers1junior

You may add 1 stroke to any other player's score on this hole right now.

JNR-025Pitch PerfectnegativeJeopardySelf1junior

Your next pitch shot (30–80 yards) must land and stop within 20 feet of the flag. Within 20 feet: -1 stroke.

JNR-026The PunishernegativeJeopardySelf1junior

If you make a bogey or worse on this hole your score is doubled for this hole only.

JNR-027Swap ShopnegativeJeopardyOthers1junior

Swap your shot with the best shot — each player takes the other's result for that shot.

JNR-028Three-Putt TerrornegativeJeopardySelf1junior

If you three-putt this hole you must add an extra +1 stroke on top of the three-putt score.

JNR-032Club LotterynegativeJeopardyOthers1junior

The player to your right picks which club you use for your next shot.

JNR-033Par 3 PerfectionnegativeJeopardySelf1junior

On the next Par 3 you play you must hit the green in regulation or add a stroke.

STG-002Dizzy BatnegativeJeopardySelf1stag

Place a club handle-down, press your forehead to the grip, spin around it 5 times, then attempt your tee shot. No mulligan.

STG-003Lady's Tee ShamenegativeJeopardySelf1stag

Your tee shot must carry past the forward tees. If it doesn't, you play the rest of the hole with your shorts around your ankles.

STG-004Happy GilmorenegativeJeopardySelf1stag

Your next full shot must be played Happy Gilmore style — running start, full commitment, judged by the group out of 10.

STG-005Swipe RightnegativeJeopardyOthers1stag

Take another player's NEXT shot for them. You play it as if it were your own — the result counts for THEIR score.

STG-006Eyes Wide ShutnegativeJeopardySelf1stag

Close your eyes to putt, from whatever distance. Hole it: everyone else adds +1 stroke. Miss: +1 to your score.

STG-009Ring of Fire PuttnegativeJeopardySelf1stag

If you three-putt this hole you must take a drink AND do a forfeit of the group's choosing before leaving the green.

STG-010Anchors AwaynegativeJeopardySelf1stag

Your next chip or pitch must be played one-handed — either hand, no switching mid-swing.

STG-011Pub Quiz PuttnegativeJeopardySelf1stag

The group asks you a pub quiz question before you putt. Correct: normal putt. Wrong: putt with your non-dominant hand.

STG-012Bare Back SwingnegativeJeopardySelf1stag

Your next tee shot must be taken with your shirt off. Rain or shine.

STG-016Sand Trap DarenegativeJeopardySelf1stag

If your ball finds a bunker this hole you must perform a group-chosen dare before playing the bunker shot.

STG-018Reverse PsychologynegativeJeopardySelf1stag

You must play your next full shot standing facing away from the target — swing backwards.

STG-021Karaoke TeenegativeJeopardySelf1stag

Sing a group-chosen chorus before teeing off. Full commitment: -1 stroke. Refused or half-hearted: +1 stroke.

STG-022The SnipernegativeJeopardyOthers1stag

Pick any other player — you hit two balls and they take your second tee shot as their result.

STG-023Yard SalenegativeJeopardySelf1stag

Leave 3 clubs at the tee box — you can't use them for the rest of the hole.

STG-025Trolley BoynegativeJeopardySelf1stag

Push or pull the nearest other player's trolley for this entire hole while playing your own ball.

STG-026Don't Be So PushynegativeJeopardySelf1stag

Before your next putt do 10 push ups, then immediately attempt the putt — no pause.

STG-027Truth or TeenegativeJeopardySelf1stag

Answer a truth question from the group before teeing off, or take a +1 stroke penalty. Group votes on the answer.

STG-028Club RoulettenegativeJeopardyOthers1stag

The player to your right picks your club for your next tee shot. No driver on a par 3.

STG-030Slow Mo ShotnegativeJeopardySelf1stag

Your next full shot must be played in slow motion, setup to follow-through. Group counts to 5 during the swing.

STG-031Nemesis HolenegativeJeopardyOthers1stag

Pick your nemesis. For this hole you both bet 1 stroke — the higher score gives 1 stroke to the other.

STG-032Wobble BoardnegativeJeopardySelf1stag

Your next putt must be taken standing on one leg. Foot down before contact: +1 stroke.

STG-035Air Guitar TeenegativeJeopardySelf1stag

Perform a 10-second air guitar solo before teeing off. No air guitar: +1 stroke.

STG-036The HandicappernegativeJeopardyOthers1stag

Assign +1 stroke to any other player this hole — but they can challenge you to beat their score. If they win, the +1 transfers back.

STG-037Chug & ChipnegativeJeopardySelf1stag

From within 30 yards, chip your next shot immediately after finishing a drink. No pause between sip and swing.

STG-039Walk of ShamenegativeJeopardySelf1stag

Go OOB or into water this hole and you walk to the next tee doing a chicken impression. Group votes on who you impersonate.

STG-042Grip It and Rip ItnegativeJeopardySelf1stag

No practice swings for the rest of this hole. Step up and hit — no waggle, no preview.

STG-043The Human CaddienegativeJeopardySelf1stag

Give a shot-by-shot running commentary of your own round — in third person — for the entire hole. First slip up: +1 stroke.

ZEK-J-001Reverse MulligannegativeJeopardySelf1All decks

Retake your last shot — but you MUST take the new shot.

T1: Retake the shot — must take new ball · T2: Retake the shot — must take new ball · T3: Retake the shot — must take new ball

ZEK-J-002This Vehicle is ReversingnegativeJeopardySelf1All decks

Take your ball back towards the tee.

T1: 50 yards back · T2: 30 yards back · T3: 15 yards back

ZEK-J-003The Drunken SailornegativeJeopardySelf1All decks

Before your next shot stand a club vertical and spin around it.

T1: Spin 15 times · T2: Spin 10 times · T3: Spin 5 times

ZEK-J-004Little HangovernegativeJeopardySelf1All decks

Remove your ball from the fairway to the nearest first cut of rough.

ZEK-J-005Major HangovernegativeJeopardySelf1All decks

Remove your ball to the nearest second cut of rough (deep rough).

ZEK-J-006The Driver's Sick DaynegativeJeopardySelf1All decks

You cannot use your driver on the next hole.

ZEK-J-007The Putter's Sick DaynegativeJeopardySelf1All decks

You cannot use your putter on the next hole.

ZEK-J-008The Divot CardnegativeJeopardySelf1All decks

With all playing partners agreeing on the location, place your ball in the nearest divot.

ZEK-J-009The Sand TrapnegativeJeopardySelf1All decks

Remove your ball from the green to the nearest greenside bunker.

ZEK-J-010The Run UpnegativeJeopardySelf1All decks

You must take a run up to hit your ball.

ZEK-J-011Lucky Number 7negativeJeopardySelf1All decks

You must use only your 7 iron for the next hole.

ZEK-J-012Pay Your TaxesnegativeJeopardySelf1All decks

Add strokes to your next hole.

T1: Add 2 strokes to next hole · T2: Add 2 strokes to next hole · T3: Add 1 stroke to next hole

ZEK-J-013Heads or TailsnegativeJeopardySelf1All decks

At the end of the hole do heads or tails — win and your current score stands, lose and you add 1 stroke.

ZEK-J-014All or NothingnegativeJeopardySelf1All decks

On the next hole you must score a net Birdie or you get nothing (net +2 or 0 points stableford).

ZEK-J-015Odds OnnegativeJeopardySelf1All decks

You cannot use your irons with even numbers on the next hole.

ZEK-J-016Even StevennegativeJeopardySelf1All decks

You cannot use irons with odd numbers on the next hole.

ZEK-J-017On the EdgenegativeJeopardySelf1All decks

On the green move your ball to the edge of the green furthest from the hole.

ZEK-J-018Par 3 Double TakenegativeJeopardySelf1All decks

On the next par 3 take your tee shot twice; the casting player chooses which ball you continue with.

ZEK-J-019Approach Double TakenegativeJeopardySelf1All decks

For your next regulation shot into the green take your approach twice. The casting player will decide which ball you continue with.

ZEK-J-020Driver Double TakenegativeJeopardySelf1All decks

The next time you hit driver you are to take the shot twice. The casting player will then decide which ball you continue with.

ZEK-J-021In the WoodsnegativeJeopardySelf1All decks

You must only use your woods for the next hole, until you reach the green then you can use your putter.

ZEK-J-022Wedges MIAnegativeJeopardySelf1All decks

For the next hole you cannot use your wedges. (Only Driver to 9 iron and Putter)

ZEK-J-023Short SidenegativeJeopardySelf1All decks

From where you are on the green remove your ball to the short side and continue the hole. Maximum 10 yards off the green.

ZEK-J-024The StackernegativeJeopardySelf1All decks

Add penalty strokes to your score for this hole.

T1: Add 3 strokes · T2: Add 2 strokes · T3: Add 1 stroke

ZEK-J-025BlindfoldnegativeJeopardySelf1All decks

Close your eyes for your next shot.

ZEK-J-026The HackernegativeJeopardySelf1All decks

Your ball is moved backwards from its current position.

T1: 30 yards back · T2: 20 yards back · T3: 10 yards back

ZEK-J-027Fairway SavernegativeJeopardySelf1All decks

You cannot play from the fairway at all on the next hole. Should your ball find the fairway remove it and take a drop in the rough.

ZEK-J-028Worst BallnegativeJeopardySelf1All decks

Take your next shot twice and continue the hole with the ball in the worst position.

ZEK-J-029Bunker BoundnegativeJeopardySelf1All decks

Your next shot must be played from the nearest bunker regardless of where your ball currently lies.

ZEK-J-030Club ConfiscationnegativeJeopardySelf1All decks

Your playing partners choose one club you cannot use for the next hole.

ZEK-J-031Rough JusticenegativeJeopardySelf1All decks

Your ball is moved into the rough regardless of where it lies.

T1: Move to deepest rough on the hole · T2: Move to nearest rough · T3: Move to edge of rough — within 2 yards of fairway

ZEK-J-032Three-Putt GuaranteenegativeJeopardySelf1All decks

You must take at least 3 putts on this green before holing out.

ZEK-J-033Three Off the TeenegativeJeopardySelf1All decks

Count your tee shot on the next hole as the third shot.

ZEK-J-034The Tree HuggernegativeJeopardySelf1All decks

Place your ball at the base of the nearest tree and play from there.

ZEK-J-035Backward StepnegativeJeopardySelf1All decks

Take your ball back towards the tee.

T1: 40 yards back · T2: 25 yards back · T3: 10 yards back

ZEK-J-036The YipsnegativeJeopardySelf1All decks

You must use a different putting grip on the next green.

ZEK-J-037The Penalty BoxnegativeJeopardySelf1All decks

Add penalty strokes to your score for this hole.

T1: Add 2 strokes · T2: Add 2 strokes · T3: Add 1 stroke

ZEK-J-038The SurrendernegativeJeopardySelf1All decks

You must concede your next putt to your opponent.

T1: Concede putt to opponent · T2: Concede putt to opponent · T3: Concede putt to opponent

ZEK-J-039The Wind UpnegativeJeopardySelf1All decks

You must play your next shot one-handed.

ZEK-J-040The ShadownegativeJeopardySelf1All decks

Your opponent stands directly behind you for the next shot.

ZEK-J-041The Caddy SwapnegativeJeopardySelf1All decks

You must ask a different playing partner for club advice on the next hole.

ZEK-J-042The Time PenaltynegativeJeopardySelf1All decks

Add strokes if you take more than a set time to play your next shot.

T1: 30 sec limit; fail = +2 · T2: 45 sec limit; fail = +2 · T3: 60 sec limit; fail = +1

ZEK-J-043The Hazards CardnegativeJeopardySelf1All decks

For the next hole all hazards (bunkers, water) are treated as out of bounds.

ZEK-J-044The Broken TeenegativeJeopardySelf1All decks

You must tee off using only a broken tee (or no tee at all).

ZEK-J-045The Blind ShotnegativeJeopardySelf1All decks

Your playing partners decide where you aim your next shot.

ZEK-J-046The CommissionernegativeJeopardySelf1All decks

Your playing partners collectively agree on your club selection.

T1: Partners choose clubs for next 3 shots · T2: Partners choose clubs for next 2 shots · T3: Partners choose club for next shot

ZEK-J-047Putt from the FringenegativeJeopardySelf1All decks

If your ball is on the green move it to the fringe at the nearest point.

T1: Move to fringe furthest from hole · T2: Move to fringe furthest from hole · T3: Move to fringe furthest from hole

ZEK-J-048The GauntletnegativeJeopardySelf1All decks

You must make a set score or better on the next hole or add penalty strokes.

T1: Make eagle or better; fail = +2 strokes · T2: Make birdie or better; fail = +1 stroke · T3: Make par or better; fail = +1 stroke

ZEK-J-049The Handicap HunternegativeJeopardySelf1All decks

Your handicap is halved for the next hole (rounded down).

ZEK-J-050The Grand ShanknegativeJeopardySelf1All decks

Your next shot is a shank — move the ball to a terrible position.

JNR-020The GauntletnegativeGroup JeopardyAll Players1junior

Each player in the group adds +1 stroke to their score on this hole. No exceptions!

JNR-023Speed GolfnegativeGroup JeopardyAll Players1junior

The whole group must play the next hole in speed golf — no practice swings, walk or jog continuously.

STG-001Shots Before TeesnegativeGroup JeopardyAll Players1stag

Everyone in the group takes a shot (of their chosen drink) before anyone tees off on this hole. Last one to drink tees off first.

STG-007Alien ClubsnegativeGroup JeopardyAll Players1stag

Play this entire hole with a random partner's bag — you swap completely. No cherry picking clubs.

STG-008Sober CaddienegativeGroup JeopardyAll Players1stag

The lowest scorer so far must caddie for the highest scorer this hole — bag, yardages and club advice.

STG-013Wheel of MisfortunenegativeGroup JeopardyAll Players1stag

The group nominates a forfeit (drink, piggyback to the next tee, sing a song). You must comply — no vetoes.

STG-014Speed RoundnegativeGroup JeopardyAll Players1stag

The whole group plays this hole speed golf: continuous play, no practice swings, jog between shots. Last to hole out buys the next round.

STG-015Drink for DistancenegativeGroup JeopardyAll Players1stag

For every 10 yards you are short of the group's longest tee shot, take one sip. Longest hitter stays dry.

STG-017The Caddy ShacknegativeGroup JeopardyAll Players1stag

Do your best Bill Murray impression while announcing your next shot. Best impression wins a free retake later; worst: +1 stroke.

STG-019The GauntletnegativeGroup JeopardyAll Players1stag

Every player declares a score target before teeing off. Miss your target by 2+ strokes: take a drink.

STG-020Piggyback to the TeenegativeGroup JeopardyAll Players1stag

The two worst scorers so far play this hole's tee shot while being piggybacked. Group decides the pairs.

STG-024Social HandicapnegativeGroup JeopardyAll Players1stag

The player who has drunk the most today gets -1 stroke this hole. The most sober player gets +1. Group votes.

STG-029Bunker PartynegativeGroup JeopardyAll Players1stag

If anyone in the group finds a bunker this hole, everyone takes a drink. Each bunker = 1 drink for all.

STG-033Round of ApplausenegativeGroup JeopardyAll Players1stag

Par or better: the group slow claps you off the green. Bogey or worse: forfeit of the group's choosing.

STG-034Double DownnegativeGroup JeopardyAll Players1stag

All scores on this hole are doubled. Good news or bad news — you'll find out on the green.

STG-038Forfeit LaddernegativeGroup JeopardyAll Players1stag

Each player writes a forfeit and draws one at random. Whatever you pull, you do — right now, on this hole.

STG-040The CommentatornegativeGroup JeopardyAll Players1stag

One group-chosen player commentates out loud on every shot this hole, TV golf style. Most dramatic commentary: -1 stroke by group vote.

STG-044Last Man StandingnegativeGroup JeopardyAll Players1stag

The player who takes the most shots on this hole performs an end-of-hole forfeit chosen by the group before scores are recorded.

ZEK-GJ-001The Ball SwapnegativeGroup JeopardyAll Players1All decks

Every player in the group switches balls with a random player and finishes each others hole.

ZEK-GJ-002The Bag RaidnegativeGroup JeopardyAll Players1All decks

Every player in the group switches clubs with a random player and finishes each others clubs.

ZEK-GJ-003Worst Ball HolenegativeGroup JeopardyAll Players1All decks

Every player in the group must play this hole in worst ball format.

ZEK-GJ-004The Scorecard SwapnegativeGroup JeopardyAll Players1All decks

All players swap scorecards with another random player for the rest of the hole.

ZEK-GJ-005The Group PenaltynegativeGroup JeopardyAll Players1All decks

Every player adds penalty strokes to their score for this hole.

T1: All add 2 strokes · T2: All add 2 strokes · T3: All add 1 stroke

ZEK-GJ-006Reverse HandicapnegativeGroup JeopardyAll Players1All decks

For the next hole the lowest handicap player uses the highest player's handicap and vice versa.

ZEK-GJ-007The Driver DuelnegativeGroup JeopardyAll Players1All decks

All players must use driver for every shot on the next hole (except on the green).

ZEK-GJ-008The Putter PronegativeGroup JeopardyAll Players1All decks

All players must use ONLY their putter for the next hole.

ZEK-GJ-009The Sand Trap HolenegativeGroup JeopardyAll Players1All decks

All players must play their next shot from the nearest bunker.

ZEK-GJ-010Group BlindfoldnegativeGroup JeopardyAll Players1All decks

All players must close their eyes for their next shot.

ZEK-GJ-011The Iron CurtainnegativeGroup JeopardyAll Players1All decks

All players may only use irons for the next hole.

ZEK-GJ-012The Gauntlet HolenegativeGroup JeopardyAll Players1All decks

All players must score a net par or better or add 2 strokes.

T1: Must net birdie or +2 · T2: Must net par or +2 · T3: Must net bogey or +1